The Mask Platformer is a 2D Platformer game developed for the 2026 Global Game Jam, following the theme of “Mask”. In this game, you control a little cube with the ability to view two different words by switching different coloured masks to reach a final goal, whilst trying to get the best time on the global leaderboard. This was a solo project, and my first in the Godot Engine, where I programmed and designed the overall game.
For this project, I worked completely solo to learn new skills in the Godot Engine. Although I didn't create any of the art assets myself, I took the time to learn a new programming language and transform the skills I have in Unreal Engine into a different engine.
30th January - 1st February 2026
1st February 2026
Released for PC / Windows Platforms and playable in browser using HTML.
Describe an aspect of your development process here. Explain what you worked on, the decisions you made and any challenges you encountered.
Add another part of your development process here.
Reflect on your experience working on this project. Discuss what went well, the challenges you faced, what you learned and what you would improve if you were to work on the project again.